On the Shelf: |
Behind the Counter: |
This Week's Special:
Magdalene likes to brew potions. Magdalene likes to drink. Magdalene
has a mortgage and a full time job in horticultural retail, so bitch has got to
multitask.
One such Thursday night
produced the Flask of Acute Nicotine Withdrawal. Self-refilling flasks are usually
produced by lacing ingredients, in exact proportion and spread, on interior
surface. Reverse electrolysis provides the power and water for automated
alchemy. The why escaped Magdalene
sometime between beers six and seven.
The target market is someone
looking to - repeatedly - experience the cranky nicotine receptors of six
hours' withdrawal. This market is not entirely hypothetical - a decent chunk of
media consumers prefer their feels to be ragey. Food also tastes better.
That market is Azrael.
Azrael is a thug, thief,
dealer of illicits and, on weekends, an adventuring party's DPS wizard. The
adventuring party is also a wine party. They follow their noses and Gustav
Odenkirk's Wine Journal (1991-1992). Regarding a shiraz: notes of plum, pepper, decomposing flesh,
emergency flare.
The second-to-latter is probably due to zombie
horde, then Betsy's pyrotechnic response. So the adventuring party finds themselves in a restless
cemetery. The undead return to their graves when Iris repairs the
nearby telecommunications tower, thereby restoring their phones internet. The slow-coaches have their
skulls beaten in, because alcohol.
Azrael's share of the loot
is the Quad-Option Flare Gun. It has a jiggermithing that allows for emergency
flare to be fired with different effects:
·
S.O.S. -
Standard call for assistance, the flare lingers longer in the air.
·
Stun - The flare
launches faster and explodes like a flashbang
·
Party - Fired
into sky, the flare provides a three minute fireworks show.
·
Combat - The
flare becomes three, fired in burst and flaming green.
Azrael does not want the
Quad-Option Flare Gun because he can throw fireballs.
That market is Easy.
The most cost-effective form
of the shifting wall maze is the hedge variety. It requires an aggressive grower and a full time gardener. Easy is not allowed to touch the treasures
guarded by the maze. Easy is allowed compensation for rescuing adventurers lost
amongst its hedges, or to loot their corpses.
Easy has come into possession
of the 180° Periscope. This periscope, handheld, pokes a metre above and looks
backward. It oversees the contours of the past, a topographical narrative of
life leading up to present. It reminds people where they left their keys.
Easy does not want to look
to the past. He has a cognitive implant that holds his gaze forward and
simultaneously looking back makes him dizzy. Somebody else may have forgotten
why they do the things they do and want to remember their why. Particularly if
booze is involved.
That market is Magdalene.
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